Large City: Nofo̠ku Kǟyzufke Med

Nofo̠ku Kǟyzufke Med

Nofo̠ku Kǟyzufke Med
Example Wood Elven architecture.
StateWarrenese Shogunate
ProvenceGhrondor County
Sub ProvenceChyuwhë Kingdom
RegionVi̽ Miw Brushlands
Founded1028
Community LeaderKing Charlee Nogroth
Area443 km2 (177 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation3646 m (11961 ft)
Average Yearly Precipitation166 cm/y (65 in/y)
Population104350
Population Density235 people per km2 (589 people per mi2)
Town AuraAugury
Naming
Native nameNofo̠ku Kǟyzufke Med
Pronunciation/noˈfo̠ku/ /kaːjˈzufke/
Direct Translation[high] [process; procedure]
Translation[Not Yet Translated]

Nofo̠ku Kǟyzufke Med (/noˈfo̠ku/ /kaːjˈzufke/ [high] [process; procedure]) is a subtropical Large City located in Chyuwhë Kingdom, Ghrondor County, within the Warrenese Shogunate.

The name Nofo̠ku Kǟyzufke Med is derived from the Wood Elvish language, as Nofo̠ku Kǟyzufke Med was founded by Isotor Malve Sorthonoc, who was culturaly Wood Elven.

Climate

Nofo̠ku Kǟyzufke Med has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 4°C (39°F). Nofo̠ku Kǟyzufke Med receives an average of 166 cm/y (65 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Nofo̠ku Kǟyzufke Med covers an area of nearly 443 km2 (177 mi2), and an average elevation of 3646 m (11961 ft) above sea level.

Overview

Nofo̠ku Kǟyzufke Med was founded durring the early 11th century, by Isotor Malve Sorthonoc. The establishment of Nofo̠ku Kǟyzufke Med was somewhat plagued by a lack of willing colonists, leading to Isotor Malve Sorthonoc electing to pay people to resettle in Nofo̠ku Kǟyzufke Med.

Nofo̠ku Kǟyzufke Med was built using the conventions of Wood Elven durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Nofo̠ku Kǟyzufke Med is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Nofo̠ku Kǟyzufke Med is buildings are grouped arround an odd layout of spacious split-log ties streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The city's failry decent fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look arround Nofo̠ku Kǟyzufke Med reveals an abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual.

Civic Infrastructure

Nofo̠ku Kǟyzufke Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Nofo̠ku Kǟyzufke Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nofo̠ku Kǟyzufke Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nofo̠ku Kǟyzufke Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nofo̠ku Kǟyzufke Med's parks.

Nofo̠ku Kǟyzufke Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nofo̠ku Kǟyzufke Med.

Nofo̠ku Kǟyzufke Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nofo̠ku Kǟyzufke Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nofo̠ku Kǟyzufke Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nofo̠ku Kǟyzufke Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nofo̠ku Kǟyzufke Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nofo̠ku Kǟyzufke Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nofo̠ku Kǟyzufke Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nofo̠ku Kǟyzufke Med's public wards, blessings, and other arcane systems.

Nofo̠ku Kǟyzufke Med has an Administrative Academy which trains individuals in the administrative arts.

Nofo̠ku Kǟyzufke Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nofo̠ku Kǟyzufke Med's grid is powered by a god's will and kindness.

Nofo̠ku Kǟyzufke Med possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Nofo̠ku Kǟyzufke Med has a first rate hospital which caters to anyone in need of long term medical care.

Nofo̠ku Kǟyzufke Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Nofo̠ku Kǟyzufke Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nofo̠ku Kǟyzufke Med's natural decorations nor waterways.

Nofo̠ku Kǟyzufke Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nofo̠ku Kǟyzufke Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nofo̠ku Kǟyzufke Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Nofo̠ku Kǟyzufke Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Nofo̠ku Kǟyzufke Med's bank was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Nofo̠ku Kǟyzufke Med hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Marble Snake near Nofo̠ku Kǟyzufke Med are known to be quite timid.

Nofo̠ku Kǟyzufke Med's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves creating small tokens to channel Invocation energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 195
  • Farmers: 326
  • Farm Laborer: 549
  • Hunters: 372
  • Milk Maids: 260
  • Ranchers: 148
  • Ranch Hands: 264
  • Shepherds: 306
    • Farmland: 418443 m2
    • Cattle and Similar Creatures: 26087
    • Poultry: 313050
    • Swine: 20870
    • Sheep: 1043
    • Goats: 208
    • Horses, Mounts, and Beasts of Burden: 10435

Craftsmen

  • Arms and Toolmakers: 222
  • Blacksmiths: 242
  • Bookbinders: 139
  • Buckle-makers: 139
  • Cabinetmakers: 231
  • Candlemakers: 359
  • Carpenters: 393
  • Clothmakers: 326
  • Coach and Harness Makers: 108
  • Coopers: 260
  • Copper, Brass, Tin, Zinc, and Lead Workers: 152
  • Copyists: 96
  • Cutlers: 88
  • Fabricworkers: 242
  • Farrier: 564
  • Furriers: 68
  • Glassworkers: 336
  • Gunsmiths: 224
  • Harness-Makers: 101
  • Hatters: 210
  • Hosiery Workers: 77
  • Jewelers: 115
  • Leatherwrights: 282
  • Locksmiths: 103
  • Matchstick makers: 171
  • Musical Instrument Makers: 151
  • Painters, Structures and Fixtures: 130
  • Paper Workers: 160
  • Plasterers: 144
  • Pursemakers: 179
  • Roofers: 109
  • Ropemakers: 109
  • Rugmakers: 99
  • Saddlers: 186
  • Scabbardmakers: 215
  • Scalemakers: 111
  • Scientific, Surgical, and Optical Instrument Makers: 68
  • Sculptors, Structures and Fixtures: 97
  • Shoemakers: 100
  • Soap and Tallow Workers: 366
  • Tailors: 632
  • Tanners: 127
  • Upholsterers: 163
  • Watchmakers: 139
  • Weavers: 306
  • Whitesmiths: 86

Merchants

  • Adventuring Goods Retellers: 75
  • Arcana Sellers: 71
  • Beer-Sellers: 135
  • Booksellers: 165
  • Butchers: 248
  • Chandlers: 248
  • Chicken Butchers: 293
  • Entrepreneurs: 107
  • Fine Clothiers: 289
  • Fishmongers: 260
  • Florists: 63
  • Potion Sellers: 173
  • Resellers: 386
  • Spice Merchants: 133
  • Wine-sellers: 208
  • Wheelwright: 158
  • Woodsellers: 101

Service workers

  • Bakers: 549
  • Barbers: 509
  • Coachmen: 160
  • Cooks: 521
  • Doctors: 215
  • Gamekeepers: 158
  • Grooms: 93
  • Hairdressers: 347
  • Healers: 311
  • Housekeepers: 274
  • Housemaids: 652
  • House Stewards: 298
  • Inns: 101
  • Laundry maids: 189
  • Maidservants: 372
  • Nursery Maids: 196
  • Pastrycooks: 347
  • Restaurateur: 474
  • Tavern Keepers: 417

Specialized Laborer

  • Ashworkers: 148
  • Bleachers: 95
  • Chemical Workers: 60
  • Coal Heavers: 208
  • In-Town Couriers: 231
  • Long Haul Couriers: 248
  • Dockyard Workers: 217
  • Gas Workers: 51
  • Hay Merchants: 88
  • Leech Collectors: 271
  • Millers: 248
  • Miners: 231
  • Oilmen and Polishers: 165
  • Postmen: 242
  • Pure Finder: 136
  • Skinners: 306
  • Sugar Refiners: 60
  • Tosher: 160
  • Warehousemen: 336
  • Watercarriers: 224
  • Watermen, Bargemen, etc.: 316

Skilled Laborers

  • Accountants: 129
  • Alchemist: 150
  • Clerk: 200
  • Dentists: 104
  • Educators: 311
  • Engineers: 151
  • Gardeners: 106
  • Mages: 78
  • Plumbers: 107
  • Pharmacist: 127
  • Professors: 45
  • Scientists: 76
  • Wizards: 46

Civil Servants

  • Adventurers: 101
  • Bankers: 143
  • Civil Clerks: 237
  • Civic Iudex: 119
  • Consultants: 68
  • Exorcist: 260
  • Fixers: 119
  • Kami Clerk: 202
  • Landlords: 210
  • Lawyers: 126
  • Legend Keepers: 163
  • Militia Officers: 745
  • Monks, Monastic: 298
  • Monks, Civic: 347
  • Historian, Oral: 267
  • Historian, Textual: 122
  • Policemen, Sheriffs, etc.: 260
  • Priests: 386
  • Rangers: 142
  • Rat Catchers: 156
  • Scholars: 163
  • Spiritualist: 193
  • Slayers: 58
  • Storytellers: 393
  • Military Officers: 386

Cottage Industries

  • Brewers: 336
  • Comfort Services: 401
  • Enchanters: 121
  • Herbalists: 118
  • Jaminators: 372
  • Needleworkers: 316
  • Potters: 179
  • Preserve Makers: 316
  • Quilters: 146
  • Seamsters: 549
  • Spinners: 306
  • Tinker: 118
  • Weaver: 298

Artists

  • Actors: 114
  • Architects: 41
  • Bards: 163
  • Costumers: 64
  • Dancers: 125
  • Drafters: 68
  • Engravers: 82
  • Fine Furniture Carpenters: 50
  • Glaziers: 108
  • Inlayers: 105
  • Musicians: 298
  • Painters, Art: 52
  • Playwrights: 113
  • Sculptors, Art: 91
  • Wood Carvers: 417
  • Writers: 326

Produce Industries

  • Butter Churners: 372
  • Canners: 298
  • Cheesmakers: 326
  • Ice Merchants: 46
  • Millers: 212
  • Picklers: 171
  • Smokers: 127
  • Stockmakers: 117
  • Tobacconists: 165
  • Tallowmakers: 222

39630 of Nofo̠ku Kǟyzufke Med's population work within a Foundational Occupation.

58459 of Nofo̠ku Kǟyzufke Med's population do not work in a formal occupation, but do contribute to the local economy. 6261 (6%) are noncontributers.

Points of Interest

Nofo̠ku Kǟyzufke Med is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Nofo̠ku Kǟyzufke Med might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

The center of Nofo̠ku Kǟyzufke Med's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with good fortune for a year and a day. One of Nofo̠ku Kǟyzufke Med's local festivals commemorates this miracle.

History